It has been stated by Thomas Szasz that what people really need and  
demand from life is not wealth, comfort or esteem but games worth  
playing. He who cannot find a game worth playing is apt to fall prey to 
 accidie, defined by the Fathers of the Church as one of the Deadly 
Sins,  but now regarded as a symptom of sickness. Accidie is a paralysis
 of  the will, a failure of the appetite, a condition of generalized 
boredom,  total disenchantment — "God, oh God, how weary, stale, flat 
and  unprofitable seem to me all the uses of this world!" Such a state 
of  mind, Szasz tells us, is a prelude to what is loosely called "mental
  illness," which, though Szasz defines this illness as a myth,  
nevertheless fills half the beds in hospitals and makes multitudes of  
people a burden to themselves and to society.
Seek,  
above all, for a game worth playing. Such is the advice of the oracle to
  modern man. Having found the game, play it with intensity — play as if
  your life and sanity depended on it. (They do depend on it.) Follow 
the  example of the French existentialists and flourish a banner bearing
 the  word "engagement." Though nothing means anything and all roads are
  marked "NO EXIT," yet move as if your movements had some purpose. If  
life does not seem to offer a game worth playing, then invent one. For  
it must be clear, even to the most clouded intelligence, that any game  
is better than no game. 
- Excerpted from the book, The Master Game, by Robert S. de Ropp
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